- finished in probably around 5-6 hrs. I wish it were a bit longer but still not bad.
- 6 intervals. The last one isn't even really a full level.
- It has the same great combat and AI that the original had with a couple new weapons and enemies. The new ghosts are pretty hard to see except for the glowing red eyes. They move really fast so bullet time really helps when fighting them. They really put you on edge. I really like the new mini gun and the sticky auto turrets. There are some nice "defend your spot" type missions where you setup your defenses and fight off a few waves of enemies.
- What's missing is a story. I really enjoyed the story of the original fear. I think that's part of what made it so spooky because the story gave it some context. In this expansion they pretty much throw everything out that was established in the first game. It's like they hit the big reset button with NO explanation what so ever. This was the most disappointing aspect of the game.
- Fear had a great ending that felt a big budget action movie ending. This one not so much. It was pretty weak with no resolution or explanation of anything at all.
- First 4 intervals had some great combat and set piece battles. I didn't really find the spooky moments as well placed as the original fear. Also, they just didn't seem as spooky. Now starting with interval 5 thats when the game made me all jumpy.
- I watched all the way to the end of the credits (which are very long) and....nothing! No surprise ending.
I loved fear and this expansion was still very enjoyable. I just wish it didn't have such a disappointing story (or lack of).
Recommended for the fear fans.
Saturday, November 04, 2006
Fear Extraction Point (PC)
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