on the iPad 2:
And even over 3G on iPhone 4:
Gaming - It's not just a hobby. It's a lifestyle.
Concise bullet point style thoughts and reviews on video games and technology.
on the iPad 2:
NOTE: This is an old post I wrote about a year ago that I never got around finishing up and posting. But I figure I would just go ahead and post it as is.
So I picked a move bundle, 3 extra move controller (got two of them for $37.50 each with a gamestop coupon), and one navigation controller.
- Cheap bastards continue the tradition of not including any usb cables for charging.
- Setup was easy enough. I positioned the camera right below my HDTV.
- The controls feel good in the hands but the big glowing ball in different colors makes you look rather comical.
Sports Champions
- The pointer tracked very smoothly and precisely on the screen. It has a nice calibration screen before each sport that shows you where to stand and has you move the wand to shoulder height, down at your side, and belt height.
- Archery is pretty fun and works pretty well. I finished the bronze level and my arms were pretty tired by now. Fun, but didn't seem that much different than wii sports resort with motion plus at least from a performance perspective.
- Next up was Gladiator. Now THIS was fun. Playing solo with two move controllers is rather awesome. One controls the shield and the other the weapon. The buttons let you dodge, jump back, shield bash, or activate a super attack once you charge up the meter from successfully blocking attacks. Location of your attacks and blocks is pretty key. There's actually a bit of depth. Dodging too much makes you stumble and leaves you open. The only way to avoid a shield bash is a dodge. A missed shield bash opens you up for attack. You can thrust and the speed and strength of the swing seems at least partially taken into account. It's not perfect but it's a marked improvement over what I've seen on Wii. Next, I let my kids at it. In single move controller mode you have to use the trigger to toggle between weapon/shield controls. Other than that it still works pretty well. They had a blast flailing around.
- Table tennis felt off to me. I've played quite a bit in real life and this still doesn't feel right. Placement of the ball is difficult. You can't slice. Spinning is hit and miss. It was pretty disappointing overall.
- Kids played some beach volleyball which had a nice co-op option. It seemed fun but I didn't get a chance to try it.
Time Crisis: Razing Storm
- The calibration is more accurate than the demo. Tracking and aiming is pretty smooth.
- After some time the tracking tends to drift. If you aim too far out of the screen then the crosshair no longer lines up with where you are point and is off center. You can try nudging it back by aiming way off screen in the other direction or you can recalibrate but this is really annoying and needs to be fixed.
- Having to press the move button on TOP of the controller to control going behind shield cover/reload is retarded feeling. At least support using a separate ps3 controller or the navigation controller. Come on Namco!
- Graphics are pretty good and it's nice having 2 players share the same screen vs the horrible tiny 2 screens in time crisis 4 during co-op.
- The game is really short but as a bonus you get some sort of pirate game and a complete copy of Time Crisis 4 on the same disc. As far as I can tell there have been no updates to this version of time crisis 4 except adding move support.
- Guncon 3 is also supported.
- Let me rant a bit about light gun games in general. I love this genre ever since Virtua Cop (which is still one of my all time favorites). For those of you who have played paintball, air soft, gone to a firing range you know what it feels like to fire a gun, how to at least line up your sights and aim properly. If you have an accurate light gun that mimics a semi automatic pistol that requires reloading, with actual sights on the plastic gun that work and NO crosshair on screen you actually have a semi realistic simulation that requires actual aiming and some skill to play. What the current genre of light gun games have become are fully automatic guns with a crosshair on screen where you just wave your controller around and literally hose down everything that moves. Just sit back and enjoy the chaotic display of graphical effects with almost no gameplay involved. Younger kids might enjoy this but I find this experience extremely shallow. I really do miss Virtua Cop on Sega Saturn and Virtua Cop 2 on dreamcast. Those were nearly arcade perfect ports with a great gun peripheral. I think I still have all that stuff but they don't work with LCD TV's.
The Shoot
- Now this is a nice contrast compared to where the Time Crisis series is heading. This game actually rewards accuracy with a multiplier and earning power ups. It's all about making accurate single shots. I still don't have real iron sights on my plastic gun, and there is still a crosshair painted on the screen, but it's a step in the right direction.
- So the premise is a movie shoot and you are shooting these popup fake wooden bad guys (think Hogan's Alley). I actually like this change of pace in presentation. You want to make accurate consecutive shots without missing to increase your multiplier and earn you special moves. To pull off these moves you have to either shoot at the ground, sky, or spin around (this last one does slow motion bullet time). Here's the problem. It has the EXACT same issue as time crisis. If you spin around it completely throws the calibration off and the crosshair is no longer centered where the gun is pointing. This issue needs to be fixed or move is essentially dead for light gun games. I can't tell you how annoying this is.
- You actually have to move your body left/right to dodge some attacks or duck to avoid others.
- Occasionally you have some scripted moments where you have a quick draw showdown with a boss or something.
- Out of the two light gun games I would probably go with The Shoot. It uses more features of move and actually requires a bit more interaction than your typical light gun game.
PlayStation Move Shooting Attachment
- It's $20 from amazon.
- It feels pretty good in your hands.
- The move controller is easy to get in and out without having to remove the wrist strap.
- The trigger action feels pretty good.
- There are no sights.
- Looks like stubby gun with a big glowing ball on the end.
PS3 Move Quad Charger
- So this old Nyko ps3 controller charger that works great for my dual shock 3 doesn't seem to work with playstation move.
- So I picked up this PS3 Move charger for $20. It will charge up to two 2 controllers, 2 navigation controllers, and has 2 additional usb ports to charge whatever you want (dual shock 3, more move controllers, etc).
- It has clear LED lights to indicate if it is charging or if charging has completed and an on/off switch on the back. I kind of like to leave the controllers in the charger with it off and use it like a stand.
- Highly Recommended. It's only $20 from amazon with free shipping. It works very well and charges all my ps3 accessories.
Recommended but you might want to wait. You'll definitely want at least 2 of the move controllers but consider getting 4. I don't have any games that use the navigation controller but you apparently can use a regular ps3 controller instead if you want. Remember, the navigation controller is basically just a dual shock 3 chopped in half and made to fit in one hand. It has no motion/move technology in it. It's a lot of money to spend for very little content right now. But if you've got the money to blow it was better than expected (for non light gun games). As soon as my arm heals I'll be playing more of that gladiator game. Also, don't let sony fool you into thinking this is cheaper than Kinect. The bundle is $100, move is $50 each, and navigation is $30. So for just two players you will spend at least $150. For my setup with 4 move controllers and a navigation controller that is already over $250 even with discounts. Add the charger and shooting attachements (I picked up 2) and I'm now looking at $315 and this is before buying games.


This article seems to cover the new mage stuff pretty well:
http://www.manaobscura.com/2010/10/the-mage-4-0-compendium/
more info:
http://elitistjerks.com/f75/t104767-fire_cataclysm_discussion_updated_4_01_a/
http://elitistjerks.com/f75/t104277-arcane_cataclysm_discussion/
http://elitistjerks.com/f75/t104774-frost_cataclysm_discussion/
FIRE
This is the fire build I'm currently running :
http://cata.wowhead.com/talent#o0oZdfhrk0RRsfoM:zVbskMomV
- Another option instead of mage armor is to spec into improved scorch and spam that for free to help mana issues.
- There are definitely some points you can move around based on personal preference. Cauterize is cool and can save your bacon. You don't dps well if you are dead. If Cauterize triggers you should immediately ice block to remove the burning or if that is on CD pop mage ward and/or mana shield to give your healers more time to get you topped up. Molten shields and Blazing speed are mostly for pvp so leave those off. I left off improved scorch b/c mana wasn't really an issue. I picked up firestarter because I like the flexibility of dpsing while on the move. Impact goes with improved fireblast and I like the range. This really is more for aoe so it's not exactly optimized for single target dps but impact is so much fun. I'm loaded with haste so I took a point out of netherwind presence and kept two in piercing ice. As you can see I made some sacrifices in single target dps for range, mobility, utility, and survivability.
- Glyphs (note glyphs are currently kind of messed up and aren't catagorized correctly): living bomb, mage armor, pyroblast | molten armor, fireball, evocation | slow fall, arcane brilliance, monkey
- Mana burn is higher than before but wasn't an issue at all in lower ICC. Threat seems higher than before and I think higher than arcane so pulling aggro especially in larger trash mobs can be an issue.
- I'm not sure what the best way to reforge yet. I regem'd like 7 gems and reforged one piece of armor to get to hit cap. Make sure you replace any spirit gems you have. I went with more crit since I'm pretty haste loaded coming from arcane. I reforged my one other piece that had spirit into crit. Would mastery have been better?
Single target rotation:
- scorch, living bomb, flame orb (when you get to lvl 81 in cata). There is a school of thought to open up with living bomb and then scorch. The trade off is having living bomb up earlier (It's your #2 source of damage) at a potential loss of crit ticks. Either way I doubt this makes a huge difference.
- spam fireball
- renew living bomb AFTER it explodes
- hot streak proc -> pyroblast (which also renews scorch debuff so if it proc's often enough you'll never have to scorch again which is usually the case. The debuff lasts 30 sec)
- You want to stack as many big dots as you can before firing combustion. So wait for at least an ignite proc and probably a big crit like a hot streak pryoblast before firing off combustion. So remember ONLY fire combustion when the target has these DOTS: Ignite, Living bomb, and Pyroblast. I use power auras classics to help track ignite for me. I guess DoTimer would work too. Just found this: CombustionHelper which is all kinds of awesome. Install it now!
- I've been playing around with CD timing. I think it's best to blow everything you have except combustion. Get some BIG dots going, get that hot streak proc pyroblast, and then hit combustion for the biggest combined DOT.
- Spam scorch, fire blast and maybe flamestrike if you have the mana to keep dps up if you have to be moving.
- impact proc -> fire blast if the boss has adds. For single target encounters just ignore impact. Working in the fire blast when there is no movement is an overall dps loss.
- I found this nice flow chart that is pretty close to what I do.
AOE rotation:
- blastwave. If it hits 2 or more targets you get an automatic flame strike. Otherwise flame strike. If the fight is short you might try spamming flame strike 3-4 times. The idea is that the initial hit from flame strike is big enough that it overcomes clipping the dot but it's a big mana drain.
- living bomb 3 targets. I highly recommend mage nuggets to keep track of how many living bombs you have going.
- if impact procs then make sure your target has at least living bomb and fire blast immediately. This will automatically spread living bomb and probably get your 3 max. If you get lucky you might have a hot streak proc too so you can work pyro in there which would also get spread around by impact. But most of the time don't bother fishing for hot streak b/c impact will probably wear off before you get it. UPDATE: apparently there is currently a bug that prevents pyroblast! from spreading with impact.
- spam fireball
- You can pretty much stick with molten armor and burn for a good 8 min maybe. If you get below 10% mana and all gems/evoc is on CD then you might consider switching to mage armor. With the glyph you will actually GAIN mana while still spamming. This was on dummies so in a raid environment I bet mana is even less of an issue.
- On glyphing MI: The fireballs they cast do hit harder but take long to cast. It's about a wash as far as dps goes.
FROST
level 80: http://cata.wowhead.com/talent#obbZoZff0hsIszMo:MmoMkqomM
level 85: http://cata.wowhead.com/talent#ohhZbZffMhsIszMo:MmoMkqomM
Single target rotation:
frostfire orb (level 81) , pet freeze, deep freeze
when fingers of frost procs: deep freeze if off cool down otherwise ice lance
Frostfire bolt when brain freeze procs preferably with FoF.
don't forget pet freeze whenever it comes off of cd but make sure you use up any stacks of fingers of frost first.
spam frostbolt.
This actually looks pretty fun and might be even raid viable.
- The current flavor of the month is definitely fire, and I'm really enjoying it. Frost still lags a good 1-1.5K dps behind fire. I tried arcane briefly (build I'm using). It's still very bursty so for very short fights (< style="font-weight: bold;">Custom UI
- Fire requires a slightly different UI than arcane. I've setup power auras classic to track combustion, ignite, and Critical mass. I let the built in power auras take care of impact and hot streak. I then use mage nuggets to track living bombs. I really like the counter. I'm experimenting with DoTimer to track things like blast wave and flame strike dots.
- A few addons I use seem to be abandoned so I've switched them out. Cowtip -> startip, elkbuffbars -> satrina buff frames, and sexycooldown -> coolline. Pretty much everything else I use has been updated.
- One thing that really sucks though is blizzard now prevents addons to toggle off buffs by right clicking. This affects both elkbuffbars and sbf. If you use the default buff/debuff frames it works fine but I hate the default buff frames. The alternative is just create /cancelaura spellname macros.
- I've been trying out some new grid plugins.
http://wow.curse.com/downloads/wow-addons/details/gridstatusdungeonrole.aspx
http://wow.curse.com/downloads/wow-addons/details/grid-status-raid-icons.aspx
and this so I have more places to display the icons:
http://wow.curse.com/downloads/wow-addons/details/grid-indicator-side-icons.aspx
- NOTE: There is currently a graphics issue where if you change your bottom viewport you will get weird results with water on the 2 highest settings. Just set water to fair or lower and you'll be fine. Hopefully Blizzard fixes this issue soon.

- I've been backing up my macbook pro's with 2.5" hdd in external enclosures. It works well enough but it's a bit of a hassle to have to dig out the portable hard drive and hook it up. A 2gb time capsule is a ridiculous $500! A 2TB hard drive runs $90 and the top of the line netgear wndr3700 wireless router is $150. I refuse to pay a $260 apple tax. I already have a windows 7 x64 machine that is on 24/7 with 2TB just sitting there ready to be used.
- So I started looking around to see if I could use time machine on snow leopard to backup to a windows (samba) share.
I started with this key hint: http://hints.macworld.com/article.php?story=20090905212640957 (read the comments about some potential risks though I'm willing to live with them).
- I decided to use the provided script here:
http://www.insanelymac.com/forum/index.php?showtopic=184462
- Here are some additional tips. Make sure you do this first so time machine will show unsupported volumes:
http://www.engadget.com/2007/11/10/how-to-enable-time-machine-on-unsupported-volumes/
defaults write com.apple.systempreferences TMShowUnsupportedNetworkVolumes 1
- Make sure you share the exact folder you want the backup to be in. Example if you want to save your backups into d:\backup make sure you create a share at the backup level and not at d:\. This way when you mount the samba share if you look in /Volumes you should see /Volumes/backup.
- If you are cutting and pasting on how to run the script there is an extra space after "sh" that needs to be removed. I also sudo it just to be safe.
sudo sh ./makeImage.sh 500 /Volumes/backup
- For my two macbooks each with 500gb hard drives with about 320gb dedicated to osx (the rest to bootcamp) I made the sparse bundle 500gb each.
- After doing all the above I was able to use time machine with a windows share. I would recommend gigabit ethernet for the initial backup but wireless works fine too.
- I also found the default backup frequency of every hour too frequent. Instead I just run time machine manually whenever I want to backup (probably about once a week):
http://hints.macworld.com/article.php?story=20090122063202910
- Lots of time machine info: http://web.me.com/pondini/Time_Machine/Home.html
- Some people seemed to have problems getting this to work. Some suggestions made were to use the ip address to mount instead of the machine name and use an all numeric password for the share. I didn't have to do any of this since it just worked for me.
This little hack makes time machine a lot more convenient and sure is a LOT cheaper than a time capsule.