Update screenshot (7/10/2010):
Older screenshot:
Here is a before shot for comparison:
So now that I'm starting to raid a bit more I thought I would redo my entire UI from the ground up. Most of these addons I download from curse using the curse client. I looked at some of the custom ui's at other sites like tankspot to get some ideas but of course I have a lot of my own personal preferences. I didn't really care too much about artwork or aesthetics. I just wanted to place as much information as possible on screen with the more critical stuff centered. The UI has been designed with 1920X1200 on a 24" monitor in mind but it does scale ok down to lower resolutions (I also play on my macbook 13" 1280X800, but you have to enable UI scaling in the options to get it to look right). One general thing to keep in mind is you will want to resize, scale, and position so all these mods don't overlap each other. Pay special attention to dbm, quartz, pitbull, and power auras. Oh and if things ever get wacky type /reload ui
Power Auras
- This has to be the most important mod I have for combat. It basically lets you place any texture, anywhere, any size or orientation, triggered by almost any condition. It's very flexible and works great for any class. I mostly use it to track procs, critical buffs/debuffs, cool downs, and health/mana. Note: These screenshots are a bit dated but my Auras haven't changed.
- The wiki has some pretty good info:
http://powerauras.wikispaces.com/
- The first thing you want to configure is Arcane Blast. I borrowed some ideas from this arcane mage export.You need to track when you get 4 stacks of debuff plus a timer for when the debuff expires. You also need to know when Arcane Barrage procs (orange teeth above the toon) so you can cast Arcane Missile. I also have a timer on Arcane Barrage so I know when it expires. So the basic idea is I have a purple semicircle divided into three segments. Each time I add a stack of arcane blast to the target part of the circle gets filled in. When the 4th stack is applied a larger glowing outline of the semicircle appears and I know it's time to cast arcane missile if arcane barrage has proc'd. If it hasn't then I can fish for it or clear it depending on the situation.
You can import these settings if you want to see how I set them up.
1 stack:
2 stacks:
3 stacks:
4 stacks:
Missile Barrage:
Arcane Power:
- I have little triangles that appear that tell me when I have low mana or health. The problem is the low health is a pretty critical warning and it was just a bit too subtle. I changed it so the triangle means below 50% and then I flash a big red "Danger" message when I get below 33%. At that point I'm ready to ice block if the healers can't get to me in the next few seconds.
Health at 50%
Health at 34%
Mana at 80% (time to pop a gem)
Mana at 34% (maybe time to evoc)
- Getting the slowed target to work was a bit tricky because there are so many things that can trigger this effect. I basically had to create two yellow arrows and lay them directly on top of each other because there were too many conditions to fit in one aura.
slow 1:
slow 2:
- The rest of the things I did with power auras are pretty straight forward like the trinkets, icy veins, arcane power, wards, gems, evocation, etc.
icy veins:
trinkets (you'll have to customize the name to match the trinkets you have equiped)
Mirror Image:
Presence of Mind
Mana gems
Evocation
Fire Ward:
Frost Ward:
Pitbull v4
- This is probably going to be one of the more time consuming mods to configure. But once you get it all setup the way you like, it is well worth the effort. I highly recommend you read the faq and guide first. My objective was to get my player unit frame and target unit frame lower and centered on the screen where my eyes are usually focused instead of the upper left hand corner. Instead, I use the upper left corner for focus and focus target frames.
- I put a hotkey on focus target which I usually slap on the tank. Then I use this macro /target focustarget to easily target what the tank is targeting. Click on nothing and hit your hotkey for focus target to clear focus. This also has implications if you use a sheep macro. I'll have to look into it a bit more.
- I still use grid for when I raid though I could probably setup pitbull to look a lot like grid. I do use pitbull for 5 man instances.
- The main changes I made is adding a 4th bar just for level class information and changed how health and mana text are reported to be formatted basically the same way the default wow frames are. I created a separate layout for target since I like Health:Smart for the text in that case. I also moved my pet frame to the upper left corner underneath focus unit frame but scaled a bit smaller. I also increased the size of critical icons like raid target markers.
- For party unit frames I scaled them down a bit and have no pet frames.
5 man instance:
Bartender 4
- What I did to save some screen real estate is I created two full bars of buttons that stay hidden all the time with all of the buttons hotkeyed. These are my most frequently used spells and ones I have the keyboard shortcuts committed to memory and have developed that muscle memory needed for best performance.
- One thing to note is that bar 1 is treated special and is the bar that is visible during vehicle combat encounters like in the start of ulduar or malygos. Since I have bar 1 with my first set of hotkeyed buttons and is usually hidden I had to use a custom condition for visibility. First I position bar 1 near the button overlapping my already existing bars. Then, I use this custom condition: [bonusbar:5]show;[vehicleui]show;hide
- This way the bar is usually hidden unless I'm in a vehicle fight. I suggest you go joust or try the quest Aces High to make sure it is all configured properly.
- Other than that I used two groups of 9 buttons on each side for less commonly used actions which do not require a hotkey scaled down to 90% size. I use buttonFacade to make them look a bit different from my main set of buttons. I also do duplicate a few of my hidden buttons here if I care to see their cooldown. OmniCC really helps with that superimposing a countdown over the button.
Here you can see the 2 bars that are usually hidden. Note that where bar 1 is positioned overlaps the other bars because it is usually hidden except when I'm in a vehicle:
I temporarily moved bar 1 up for easier editing:
Vehicle Combat:
- I also have 2 vertical columns of buttons on the right side that are always hidden until I mouse over them. These are actions that I usually don't need in a raid but often use like teleport, switching weapons between main/lance/fishing, cooking, etc. Yes, I like having a LOT of buttons:
Sunn Viewport Art
- That big black area on the bottom is the sunn viewport art. I really didn't care about the art but just wanted a viewport mod. A viewport mod lets you change what area of the screen the world is rendered to. So basically I exclude the area at the top where titan panel is and the area at the bottom where all my buttons and data are. This allows you to place all those informational and UI controls outside the rendering area and see more of the world.
Without Viewport
With Vertical viewport checked (also this is how it looks out of combat):
Grid: I still like these unit frames for seeing the status of the entire raid. The main changes I made were having the health bars be horizontal instead of vertical. I also added mana bars. I use grid to track arcane brilliance/intellect and focus magic buffs. Under status|auras you can easily add your own buffs to track. So I have a little square in the upper right corner on the frame for everybody in the raid who has arcane brilliance/intellect and a square in the upper left corner if they have focus magic.
Sexymap: I like square maps and the ability to hide the buttons until you hover over the map.
ElkBuffBars: Nicely sorted, easy right click to remove a buff.
DBM, Decursive: Must haves for any mage that raids.
MikScrollingBattleText: Just a cleaner look instead of all these numbers floating everywhere. It gives you nice control on where combat text is displayed.
IceHUD: It's kind of nice to have mana, health, and threat data all right there but now that I have Pitbull configured it's a bit redundant. I might drop it but but for now I'll leave it.
Omen: Make sure you have an alert set to report to MSBT. That really helps get my attention if I'm about to pull aggro.
Recount: Damage/dps meter.
Prat: I like having a bit more control over my chat window including scroll wheel support.
EavesDrop: I just added this one. It's a nice compact little combat text window with summaries.
Shieldmonitor: I love this for gauging how much fire/frost ward/x shield is left. Good if you run with Incanter's Absorption and like to live life on the edge a bit.
TitanPanel: Lots of info in very little space.
Wow Instant Messenger: Handy to make sure you don't miss a whisper. I configured hotkeys to easily hide/show all chat windows.
Cowtip: Handy to resize and move tooltip text so it doesn't overlap anything critical.
Older shot during 10 man icc raid (before I got sunn viewport)
Recent 25 man ulduar raid (some minor tweaks: Moved cowtip lower so it is just above the black area, moved quartz focus buff bar to the top left corner just below the focus unit frame because that is what it belongs to):
- I do run quite a few other mods but these are the main ones that impact the UI.
UPDATE: 2/24/2010
- So I did a little bit of rearranging. After adjusting the viewport it threw all my power auras off so I've re-centered them around my character.
- I also wanted a bit more space for the chat window so I could fit a few more lines. To do this and increase the bottom black area I collapsed the two groups of 9 buttons on either side, made them horizontal and scaled them down a bit. I actually scaled all the other buttons down to 90% too. This gave me more vertical and horizontal space to play with. I was now able to squeeze Eavesdrop down in the corner and still give more space to the other windows.
- I also decreased the font size to 12 on the buff bars and also decreased the height so more buffs could fit.
- MSBT static text area is now above the player quartz and shield monitor bars instead of below it.
- Disabled focus target unit frame in pitbull. It had an * symbol next to it meaning it uses a lot of CPU. Granted I'm running on a core i7 860, 8gb ram, hd 5850, win 7 x64 but still I noticed a bigger hit in framerate in the last 25 man raid than I would have liked. I'll see if this makes a difference.
- Disabled all icehud bars except threat. It's the only bar I still glance at. For all health/mana information I rely on power auras and the pitbull frames.
- Overall, I think this is a much better split between the panel at the bottom and the viewport.
UPDATE: 2/27/2010
Here are a few more raid 25 shots
- I added one more mod: SexyCooldown on the lower left hand side and made it vertical.
UPDATE: 3/3/2013
- Here is what i currently run while raiding:
action bar saver
arkinventory
aura frames
bartender4
chatter
clique
combustionhelper
coolLine
customPlayerPowerBarAlt
DBM
decurisve
eavesdrop
fatality
free refills
gogomount
grid
gridIndicatorCornerText
gridIndicatorSideIcons
GridManaBars
GridStatusDungeonRole
GridStatus Hostile Unit
gridStatusHots
GridStatusRaidIcons
GTFO
InspectFix
loggerHeage
Mage Nuggets
Mik's scrolling battle text
omen3
omniCC
pibtull unit frames 4.0
Posta
Quartz
RaidAchievement
Recount
ReforgeLite
Sell-O-Matic2
SexyMap
sunn - Viewport Art
Tidy Plates
TipTac
Titan Panel
WeakAuras
The biggest change is dropping power auras for weakauras and man it was a pain but well worth it.
From March 3, 2013 |
From March 3, 2013 |
- individual timers to track each rune of power
row 2:
- Time left before arcane charge drops off
- stacks of arcane charge
- arcane power (ready/time left for buff/CD time)
row 3:
- flamestrike cooldown
- mana gem (from mage nuggets)
- time left on alter time
- mage bomb (ready, time left, count)
- ice barrier (time left, cd)
Weak aura exports. I can't take credit for most of these because I found them on various forums:
Alter time:
Arcane blast/charges/missles:
Arcane power:
Mage bombs:
rune of power:
Shields:
Invocation: